Tank controls only work when you want a game to have some sort of tension in its atmosphere, like in Metroid Prime or old RE, and even then they’re less than ideal. They wouldn’t even be so bad if they didn’t use tank controls, but those alone ruin any sort of enjoyment I got out of these levels. “Navigate this clunky world and shoot 10 enemy spawners to beat the level.” With one or two swapping the enemy spawners for something else. Every single one of these levels is bad, without exception. The biggest issue is that half the time its not a StarFox game, its a 3rd person shooter with the occasional arwing or landmaster being dropped on your head for you to use in levels that clearly weren’t designed with them in mind. I’ve heard good things about Assault in the past so I thought that I might at least give it a try and its. Command is probably my favorite of the ones I’ve played but even it didn’t grab my attention. I finished 64, thought it was alright but I didn’t care to replay it or try for the good ending. I played the original, didn’t care for it at all. StarFox has always been that series that never quite came close to its potential to me.
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